CHSU Discovery

Blending team-based learning and game-based learning in pharmacy education.

Currents in pharmacy teaching & learning Peer reviewed publication
volume 13 issue 8 pages 992-997
August 2021
DOI: 10.1016/j.cptl.2021.06.013 PMID: 34294265
EISSN: 1877-1300 ISSN: 1877-1297 LN: Khalafalla CHSU: Faculty

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Description

BACKGROUND AND PURPOSE

Team-based learning (TBL) and game-based learning (GBL) are evidence-based active learning pedagogies. This study reports a learning experience that harnesses TBL and GBL benefits by blending both pedagogies (referred herein as TGL) in the facilitation of an immunology module for pharmacy students. The manuscript presents the rationale for using TGL, a description of the TGL process, student outcomes and satisfaction with the learning experience, and TGL applicability in different topics/disciplines.

EDUCATIONAL ACTIVITY AND SETTING

Sixty-five students were divided into 12 teams. Pre-class foundational readiness material was posted one week before class. Student readiness was assessed via individual and team readiness assurance tests (iRAT/tRAT) mapped to learning objectives, with immediate instructor-mediated debrief. Then student teams worked toward solving clinical applications using evidence-based clinical information databases, e.g., UpToDate, Lexicomp. Finally, students were engaged in a competitive online game designed to review topic's key concepts and evaluate student knowledge individually post-learning experience.

FINDINGS

TGL process fulfilled learning outcomes, indicated by successful student performance in module-related assessments: iRAT = 92.5% ± 1.2; tRAT = 98.3% ± 1.1; educational game = 71.5% ± 3.6; block exam = 82.1% ± 5.3. Student survey indicated that >90% of students are satisfied with readiness material, alignment of activities with learning outcomes, engagement in active learning, gaining new relevant knowledge/skills/mindset, and merging TBL with GBL.

SUMMARY

Combining GBL with TBL allowed assessing student performance individually after the learning experience, an element that is not part of canonical TBL structure, to ensure students are prepared for high-stake/board exams. TGL can be applied in diverse topics/disciplines and is generalizable to small and large cohorts.

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Affiliations

  1. California Health Sciences University, College of Pharmacy, United States.
  2. California Health Sciences University, College of Pharmacy, United States; A.T. Still University, Kirksville College of Osteopathic Medicine, United States.

Location

United States

Languages

English
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