Enhancing TBL Online Delivery Using Photo-realistic 3D Virtual Reality Avatars
Repository
Description
Abstract
Intro
Distant learning has been on the rise over the past few decades, highlighting a need to continue enhancing the online TBL learning experience. This need was magnified by the COVID-19 Pandemic which created a sudden dramatic shift towards remote learning with limited opportunities for face-to-face interactions. This shift opened the door to further integrate virtual reality technologies in education to enhance the learning environment.
Methods
We provide a comparison between video-conferencing and augmented reality platforms utilizing photo-realistic 3D avatars in enhancing learner interactivity and promoting communication in remote learning environments. Results: Emerging technological tools provide opportunities for face-to-face interactions both between the instructor and the learner and among learners themselves.
Discussion
The misconception that remote learning lacks adequate interactivity is outdated. Using Photo-realistic
3D avatars allow for in-the-moment interaction and communication in dynamic learning environments such as Team-based learning closely resembling in-class delivery. The use of avatars carries multiple evidence-based benefits in virtual learning environments including the facilitation of learner-learner and learner-instructor interactions, enhanced opportunities for learners and instructors to express themselves, promoting a feeling of co-presence among learners. These benefits highlight the need for additional research to incorporate the use of avatars in virtual or augmented reality to enhance the engagement level in remote learning environments, especially where active learning and small group instructional strategies provide students with opportunities to apply conceptual knowledge such as Team-based learning.
Affiliations
- California Health Sciences University College of Osteopathic Medicine